#ifndef _FIG_UI_COMIC_H_
#define _FIG_UI_COMIC_H_

#include "gameflow/ui_state.h"

class GENGameState;

class FIGUIComic : public gameflow::UIState 
{
public:
	
	FIGUIComic(camera::FbCamera*	pCamera);
	

	virtual bool		OnEnter();
	virtual bool		OnExit();
	virtual bool		Tick(float dt);
	
	virtual void		OnMOGAKeyDownEvent(int	KeyCode);	
	
protected:

	ui::UIWidget*		m_pUILoadingTxt;
	ui::UIWidget*		m_pUIInfoTxt;
	ui::UIWidget*		m_pUIComic;


	math::Counter		m_AlphaCounter;
	float				m_DelayStartGame;
	bool				m_IsAssetLoaded;

	
};


#endif //_FIG_UI_COMIC_H_